Supported Shaders (Mental Ray)


Introduction

Some Autodesk shaders map directly to Mental Ray shaders. Here is a list of those shaders that are indirectly supported.


Mental Ray Shaders

Texture

mia_light_surface

The following parameters are not supported:

  • use_lights
  • lights_multiplier
  • lights_eval
  • Lights

Internally this is mapped to the Redshift Incandescent Material shader.


mia_amb_occlusion

The following parameters are not supported:

  • falloff
  • id_inclexcl
  • id_nonself


mib_color_alpha

mib_color_average

mib_color_intensity

mib_color_mix

mib_twosided


Material

mia_material / mia_material_x / mia_material_x_passes

The following parameters are not supported:

  • anisotropy_channel
  • ao_do_details
  • backface_cull
  • bump
  • fg_quality
  • fg_quality_w
  • indirect_multiplier
  • intr_grid_density
  • intr_refl_ddis
  • intr_refl_ddist_on
  • intr_refl_samples
  • intr_refr_samples
  • lights
  • mode
  • no_diffuse_bump
  • no_visible_area_hl
  • ref_falloff_dist
  • ref_falloff_on
  • refl_falloff_color
  • refl_falloff_color_on
  • refl_interpolate
  • refr_interpolate
  • single_env_sample

See Softimage Architectural shader for other details.
The multi-out feature of these shaders is not supported by Redshift.


mi_metallic_paint

The following parameters are not supported:

  • flake_bump
  • Irradiance_weight
  • lights
  • mode

See Softimage CarPaint for other details.


mip_cameramap

The following parameters are not supported:

  • multiplier
  • digamma (in Softimage – see notes)

In Softimage, 'multiplier' and 'degamma' are ignored because Redshift uses the 'Exposure' and 'Color Profile' options of the texture clip to achieve the same result.In Maya, 'multiplier' is ignored. Use the Redshift Camera Map shader instead.


mip_matteshadow

The following parameters are not supported:

  • no_self_shadow
  • catch_indirect (see notes)
  • multiple_outputs
  • illuminators list (see notes)

'catch_indirect' is implicitly enabled when 'catch_illuminators' is checked, this is because internally direct lighting and indirect lighting both use the 'Indirect' color to tint diffuse lighting results.To enable 'illuminator' lights to catch CG lighting on the matte surface, check the 'Matte Shadow Illuminator' option of the Redshift Physical Light and Redshift IES Lights.


Environment

mia_physicalsky

The following parameters are not supported:

  • background
  • diffuse_horizontal_illuminance
  • flags
  • physically_scaled_sun
  • use_background
  • visibility_distance


Light

mia_portal_light

The following parameters are not supported:

  • cutoff_threshold
  • shadow_ray_extension
  • use_custom_environment
  • visible


mia_photometric_light

The following parameters are not supported:

  • cm2_factor (use Redshift Options -> Output -> Photometric Units instead)
  • units_to_meter_scale (use Redshift Options -> Output -> Photometric Units instead)


mia_physical_sun

The following parameters are not supported:

  • direct_normal_illuminance
  • Illuminance_mode


mib_blackbody / mib_cie_d

Redshift's implementation of mib_blackbody and mib_cie_d use the same approximation algorithm. Meaningful temperature values are in the range 1667 to 25000.